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  • Between The Lines an interactive installation by ©2014 Laurent Mignonneau & Christa Sommerer “Between the Lines (Protograph)” is an interactive art installation developed by media artists Laurent Mignonneau & Christa Sommerer in 2014 for the
  • This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual
  • CHAOS [Sonat 1.0, Movement 1.0] is an art project by Sameh al Tawil 2021, which focuses on the visualisation of sound data. The artist is improvising live piano sounds that are developed for a 2D/3D visual/s generation and responses, these produce
  • NETZSPANNUNG.ORG : MEDIA ART ARCHIVE PLATFORM 1997- 2001 / 2012 Netzspannung.org is an online archive platform for the collection and promotion of media art. Beyond the archive, programs such as streaming tele-lectures by media scholars, media art
  • Long time no dig… Seventeen years after the first virtual tunnel: The Tunnel under the Atlantic (1995), linking the Pompidou Centre in Paris and the Museum of Contemporary Art in Montreal, and fifteen years after the Paris New Delhi Tunnel, now is
  • Notes for Sleepers Guts Seaman/Forsythe Exchange over the pacific (weave of the airline trajectory) 26 / 09 / 95 (part 2) just sitting here in sydney - 9 / 10 / 95 (part 3) Part 3 a attraction / architecture / association / algorithm / arresting /
  • Face to Facebook texts from www.face ‐ to ‐ facebook.net by Paolo Cirio and Alessandro Ludovico. 2011 Logline: Stealing 1 million Facebook profiles, filtering them with face ‐ recognition software and then posting them on a custom ‐ made dating
  • "Interactive Plant Growing" is an installation, which deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the 3-dimensional virtual space of a 4D Graphics Computer (Silicon Graphics).
  • A-Volve - video
    In the interactive real-time environment "A-Volve" visitors interact with virtual creatures in the space of a water filled glass pool.These virtual creatures are products of evolutionary rules and influenced by human creation and decision.
  • GENMA - video
    GENMA is a machine, that enables us to manipulate 'Nature'. Nature exemplary is represented as artificial nature of a micro scale: abstract amoeboid artificial three-dimensional forms and shapes. Principles of artificial life and