Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
(selected)
Literature
Institution
Event
Feature
All Categories
1
…
(more)
32
33
34
35
(current)
36
(more)
57
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Rigid Waves
1992
-
1993
video
... or imperceptible interface, as in Rigid Waves and its
com
plement, Liquid Views. Locating perception between two perceptual...
Interview Performing Data
2011
-
2011
video
... Flow" and "Digital Sparks Matrix". The main questions and
com
ments of the interviewer were: "How can you be sure of the...
Urban Lights contacts
2014
video
...hts contactsArtist: Gregory Lasserre & Anais met den Ancxt - Scenocosme
Com
ment:
eCulture Factory
2005
-
2008
video
... Trends this discourse and a stronger networking of the
com
munity was initiated. In 2007 eCulture Factory was awarded as Ort...
Mobile Unit
2001
-
2001
video
... and functionalities. The development of the Mobile Unit
com
prises two distinct but strongly interrelated parts: (1) the...
Birlinghoven Castle AI
1993
-
1993
video
... Technology, we used the Thinking Machines’ CM-5, a parallel
com
puter, for generative image synthesis. Starting with a digital photo...
PointScreen
2001
-
2002
video
... MARS bags (1998) were designed for a performance. Peter Weibel
com
ments on the MARS bags as anti-theft art object. The MARS table, a...
Home of the Brain - Philosophers' Houses (vers I 1989-90/ vers II 1991-92 / video 1992)
1989
-
1990
video
... a head-mounted display of Jaron Lanier and Tom Zimmerman's VPL
com
pany. In this networked VR installation, visitors can explore an...
Digital Sparks
2001
-
2008
video
... all of the projects submitted to the " Digital Sparks" student
com
petitions between 2001 and 2008 funded by the German Ministry for...
Between 0/1
1988
-
1988
video
Between 0 and 1: Numerical Dream or the Generative Transformation of Virtual Space (1988) "Between Zero and One" is created by changing the numerical values of geometric shapes such as a cube. This process generates an infinite variety of
1
…
(more)
32
33
34
35
(current)
36
(more)
57