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  • ...Artists who create interactive systems and artistic interface designs have begun to look for new display possibilities. For this reason façade’s...
  • ...The Value of Art are interactive paintings dealing with the economy of attention and value creation in the art world. When we look at prices of...
  • ... dichotomy between a positivistic participatory communication artwork and the awareness that communication per se can be superfluous...
  • ... to a silence that is punctuated only by the low pulse of a heart beat and a low, throbbing drone. When the visitor exits the other...
  • Sauna01-02 - video
    ... is fitted with a pair of headphones. Once comfortable, the participant is rolled into the tube and immersed in an audio-visual...
  • M2 video
    ... within the group and haunt the peripheral attention of a particular group during the event. The visitors enter the waiting...
  • GALLIA - video
    GALLIA (1987-88) is Stenger's first 3D movie, and already displays many of the distinctive features of her future productions: color, rhythm, recurrent sequences and vibrant soundtrack.
  • A cautionary tale in Machinima style, Nicole Stenger's last movie, is a light & dark fantasy about the theme of Cyberwar. (Based on a true story). 5 minutes.
  • POPUREVE - video
    POPUREVE, a fast-paced 3D animation about the 1789 Revolution, reshuffling several recurring themes about freedom, equality and the guillotine, is Stenger's second digital movie and fantasy work about French History, after GALLIA (1987-88) The movie
  • ... tactical and legal issues, which can be explored through the artist’s statement and theoretical considerations. ...