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  • Virtual Station is an audio-video project which reminds us of the existing emotional states of a human being. The key of the project is the computer-human interaction. The project involves visual, auditory and emotional receptors. Visual and sound
  • Noor: A Brain Opera, Ellen Pearlman’s latest installation, is a 360 degree fully immersive, neurologically driven performance that took place on May 18, 2016, ISEA 2016 Hong Kong international society for electronic art. An EEG (electroencephalogram
  • constructued for the Rachel Carson bridge. Carson was an American marine biologist, author, and conservationist whose book Silent Spring and other writings are credited with advancing the global environmental movement. Over 27,000 multicolored LED
  • In this multimedia, telematic performance, data from playing a Tibetan singing bowl filled with milk was transformed into sound and images. The imagery then projected onto a screen are abstract digital graphics, which are originally images of
  • A telematic performance where the movements of a sensor glove control video, which is reacting to sound from a remote location. The sound is reacting back to the video.
  • Time: color - video
    ‘Time: color’ consists of an immersive installation that seeks to modify our experience of time by converting hours into color. A set of chromatic clocks, each set to a different GMT time zone, projects, in a semicircle, the current time in their
  • Mercury - video
    In the VR Experience Mercury (2016), artist duo Banz & Bowinkel relocate the viewer on an archipelago connected by footbridges. Elements of nature, culture or technology intertwine into a surreal terrain in which known physical laws are overridden.
  • In Giulia Bowinkel & Friedemann Banz series of ”body paintings”, the body becomes the shaping pulse. Recordings of body movements in space are coupled with fluid simulations. The generated forms follow the movement of people, translating physical
  • ‚Daemons‘ refers to Vilém Flusser´s ‚Technobildern‘, a philosophy of photography as a new form of communication. Mixing live performance and digital animation, Banz & Bowinkel seek to define the perceptual parameters which depend on the union of the
  • With the use of augmented reality Banz & Bowinkel localize AI - controlled avatars on specifically designed areas within the gallery. The avatars have been developed by Banz & Bowinkel in cooperation with HTW Berlin and act out simulated