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  • ...“falling asleep” is an online interactive and performative virtual self-portrait, a ludic yet introspective journey into the depths of sleeplessness and the artist’s long-lasting struggle with insomnia. Clones of Martina’s body fall relentlessly and continuously across...
  • Trans Plant - video
    ... and displayed there for a period of 3 years. In "Trans Plant" visitors enter a semi-circled room and become part of a virtual jungle which starts to surround them. As the visitor steps forward into the installation space, he will see himself...
  • ... is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3 research program—a cooperative...
  • ...Heartscapes is an immersive virtual environment that offers interactions into a simulated virtual heart. It is a place for the body totally involved in a sensation of a dissolution of its corporeal boundaries, melt up with the environment. The artistic work uses the...
  • ...The NTAV UCS PC CAVE is a virtual reality (VR) and augmented reality (AR) immersive environment supported by commodity based clusters of low cost PCs that can be or not connected to the internet. These reconfigurable immersive cube with multiprojetions AR and VR...
  • Intro Act - video
    ... Lyon France. In "Intro Act" visitors enter the installation space and immediately will find themselves projected into a virtual space in front of them. As they move their body in the real space, different three dimensional evolution of abstract...
  • ... onto the visitor's fingertip, he or she can explore through the viewfinder of the microscope three dimensional abstract virtual organisms, all being produced through an algorithm. According to parameters coming both from the plant biological pulses...
  • ...Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space, which is constructed...
  • A-Volve - video
    ...In the interactive real-time environment "A-Volve" visitors interact with virtual creatures in the space of a water filled glass pool.These virtual creatures are products of evolutionary rules and influenced by human creation and decision. Designing any kind of...
  • ... and each digital layer documents a detail from Waliczky's reality. The viewer can explore the individual elements of this virtual documentation according to contents and contex, can reveal the structures and principles of the digital space of perception...