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  • eural is a printed magazine established in 1993 dealing with new media art, electronic music and hacktivism. It was founded by Alessandro Ludovico and Minus Habens Records label owner Ivan Iusco in Bari (Italy). In its first issue (distributed in
  • Mobile Unit - video
    MOBILE UNIT 2001 The basic goal of the Mobile Unit is to provide a fully-fledged networked multimedia environment, which can be set up in any space without a direct Internet connection. This environment should enable people to display, edit and
  • Turnstile II creates a virtual gateway where an endless realm of content is generated by the live culling of network objects from HTML pages, live chat and email archives. Through a familiar interface of a typewriter printing characters onto the
  • netomat is a web browser that takes visitors for a ride into an unexplored internet. Unlike traditional web browsers, which retrieve only predefined web content and rely on the model of the page, netomat engages a different internet -- one that is
  • HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES IN VIRTUAL SPACE Created between 1989 and 1991, HOME OF THE BRAIN by Monika Fleischmann and Wolfgang Strauss is considered to be one of the first pieces of Virtual Reality in the world to make
  • DIGITAL SPARKS : STUDENT CONTEST 2001 - 2008 The "Digital Sparks Matrix" is an interface for browsing all of the projects submitted to the " Digital Sparks" student competitions between 2001 and 2008 funded by the German Ministry for Research and
  • I"TV : INTERACTIVE IMMERSIVE TV 1999 / 01 i2tv is a model for an electronic arena that explores a new form of live artistic production integrating on-line participants with participants at a real physical location. Participants take part in a
  • NETZSPANNUNG.ORG : MEDIA ART ARCHIVE PLATFORM 1997- 2001 / 2012 Netzspannung.org is an online archive platform for the collection and promotion of media art. Beyond the archive, programs such as streaming tele-lectures by media scholars, media art
  • PlaceWorld is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3
  • Machinery on the memory line of the configuration file... The 3 levels of images: Foreground-Matte-Background (Front-Back-Matte) The 3 levels of commodities: Sensitive-No-Sensitive-Suprasensitive. Oculus Oracle The labourer is distinguishable only