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  • ... of our online identity (often literally jux taposing with our physical one) is perpetrated in the social network game. But social network platforms are not public organizations designed to help support social problems but private corporations....
  • ... / endgame / exchange / ephanies f focus / find / frame / flame / (3) fold / frenzied / foreign / formula g glance / gently / game / gleen / gesture h heighten / halation / hamper / hindrance / hint / hail / humour / housing i instantaneous / ignite /...
  • ... such as face or body other than the sound of his speech. An orator assumes to be on a stand, a BEMA. In the scenery of the game, a reversed model of an ancient BEMA is used instead . The existence of a reversed speech order misleads the individual into...
  • ... in a state of immersion in a space inhabited only by electronic images and sounds. In his bodily displacements and memory games, an associative plot places him in a climate between the real and the virtual, between the natural and the artificial, between...
  • ... out of a variety of culturally significant color swatches and palettes, from the 4 shades of green of the original Nintendo Gameboy to the X11 CSS3web browser palettes.
  • Mediaflow - video
    ... for arrangement and rearrangement, thus initiating a dialogue between viewer and content. This method explicitly allows for mind games, and so the digital archive becomes a space for thought movement. (…) “The work of Fleischmann and Strauss thus enriches the...
  • ... Lorelei Ensemble, THE_OPER& is a multidisciplinary collaboration that evokes the opera of Robert Ashley, the linguistic games of Raymond Roussel, and the experimental productions of Robert Wilson. An allegory for our uncertain times and an examination...
  • ... times what we actually see reaches our optic nerves, even if we never realise. What else could we see, and do? When playing games, we usually can go back to the latest saved level or just start over again. In real life – we only have rarely the chance to do...