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  • ... and creeds. These themes will be analyzed, interpreted updated and proposed in a dynamic mode in the applications and virtual as well as multimedial contents of CICV. Contributing as a consequence, in an integral mode in the cultural and evolutive...
  • CHAMBERS - video
    ..."CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion. Narrative, recurrence, timelessness, all 3 aspects of time are at play, in this emotional progression through the different...
  • ... sounds. In his bodily displacements and memory games, an associative plot places him in a climate between the real and the virtual, between the natural and the artificial, between the optical and the electronic, through sounds and images transformed by...
  • ... disputed events and the opinions of the characters who dominated their aftermath. Conversations is a distributed multiuser virtual environment composed of three electronically linked installations that are positioned at remote locations within the...
  • ... dynamic audio-visual compositions in real time. The Cubey 1.0 incorporates both a physical cubic sculpture and a digital 3D virtual model of this sculpture that is projected onto a wall. This virtual model provides audio and visual feedback of users’...
  • ... and digital animation, Banz & Bowinkel seek to define the perceptual parameters which depend on the union of the real and virtual. ‚Daemons‘ is a double reference; as in the computer jargon describing background computer tasks occurring beyond our...
  • ...In this work the movement of a large video monitor mounted on an industrial fork-lift truck creates a virtual representation of a larger than life size ballerina. As the forklift moves the monitor up and down the ballerina is presented from head to toe, and as the...
  • ... that could exist nowhere else. Cyberspace: The Final Frontier. Since 1994 with the advent of the World Wide Web, online virtual 3D worlds promised us endless freedom to be and do and create whatever we want, free of all restrictions. The most well-known...
  • ... In the Distributed Legible City there are two or more bicyclists at remote locations who are simultaneously present in the virtual environment. They can meet each other (by accident or intentionally), see abstracted avatar representations of each...
  • ...Interactive installation exploring the potential of single-user virtual reality. Rearrangement of multiple subjective camera views captured from the body of an Olympic diver. VR head-mounted display transmitting simultaneous viewpoints and integrating aesthetic choices...