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The Southern Ocean Studies
2009
-
2010
video
In 2009 we began a project with the British Antarctic Survey to explore how the data it derives from its research in the Southern Ocean could be redeployed in public forms. The project builds out from the conceptual themes achieved in our previous
ANGELS
1989
-
1992
video
The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and recorded on video in January 1992. This revolutionary movie was programmed for the 3 senses: visual,
CHAMBERS
2001
-
2001
video
"CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion. Narrative, recurrence, timelessness, all 3 aspects of time are at play, in this emotional progression through
DYNASTY
2009
-
2007
video
"DYNASTY" is Stenger's third Virtual Reality movie, programmed for web-based VRML, but also conceived for immersion. Synopsis: A child again, you encounter ancestors from a remote past, who welcome you to your Dynasty. Together you will reach
THE ISLE THAT WAS A BOOK
2010
-
2011
video
A revolutionary Poetry Book, programmed in Web Based VRML and conceived for immersion. Texts translated from "Vite de la Banane", available at the New York Public Library, and the urbana Champaign Library of Illinois. Read by the author. The
Emotion Forecast
2010
-
2010
video
La première acquisition du fonds FAME de soutien à la création Emotion Forecast est bâtit sur le modèle des systèmes prédictifs du stock market. Que se passerait-il si l’économie et les échanges étaient fondés sur l’état émotionnel de la planète.
Interview with Jeffrey Shaw (Part 1)
2011
video
Part I: on the embodied experience and the augmentation of space
Interview with Jeffrey Shaw (Part 2)
2011
video
On what the temporal understanding of space and the play of memory
Interview with Jeffrey Shaw (Part 3)
2011
video
On what is data/metadata?
Interview with Jeffrey Shaw (Part 4)
2011
video
On the "convergence" of technology in industry and the possibility of "divergence" of technology in new media art
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