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  • "The quotations no longer refer to the correct authors. On the mock website, quotations are continually reordered randomly with different authors, spreading online misquotations as a form of liberation from the fixation on authorship. This explores
  • Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and
  • Photosynthetic Me is a bioart, interactive and Immersive installation that emerges from a process-based experiment around the topic of becoming plant-like. In the project, a biotechnologist activates a photosynthetic system in a situation of altered
  • Phototropy - video
    "Phototropy" is a biological expression describing the force, that keeps organisms or organs, like for example bacteria or plants, following the light, in order to get nutrition and hence, to survive. The interactive computer installation
  • PICO_SCAN - video
    PICO_SCAN is an interactive installation that allows users to measure and capture their users various body data and links them to the creation and evolution of artificial life creatures. The PICO_SCAN system consists of 5 PICO_SCANNER interface
  • Pii - video
    Pii relies on the development of an interactive sculpture by using sets of mirrors, matrices of light and different types of sensors that analyze the environment to computationally generate a light and sound response, there by creating a variable
  • This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual
  • Place-Hampi - video
    Interactive visualization:The highly original feature of Place-Hampi is its interactive projection system, invented by Jeffrey Shaw in 1995, and which for the first time is now using stereoscopic 3D projection. Its main attraction is the motorised
  • PlaceWorld is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3
  • The performance occurs inside a capsule. We may control the avatar of the performer through a remote computer. The distance between the audience and the performer is set to 7 metres. We may type words, wishes or commands from our keyboard directly