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Company of Colours
2009
video
"Company of Colours" 2009 Shadow Box 9 high resolution interactive display with built-in computerized surveillance system 41.14 x 31.52 x 4.73" / 104.5 x 80 x 12 cm edition of 6, 1AP "Company of Colours" is the ninth piece in the Shadow Box series
Hunting Trophies
2008
-
2008
video
... high are still. But when a viewer approaches, the robots st
art
to react. They turn their heads in his direction, their eyes light...
on the nature of things
2009
-
2009
video
... presence of natural deities. But in the age of On the Inter
net
of things, the title of his work assumes a new flavour: human... of things, the title of his work assumes a new flavour: human
art
efacts acquire their own nature while moving, once they have been...
Visit-US
2005
video
... data from decentralized virtual access points. Computer
net
works and databases have added a digital dimension to Foucauldian...
Cubey 1.0
2008
video
...Cubey 1.0 (2008, interactive digital
art
installation) Cubey 1.0 is an interactive digital
art
installation that explores audio-visual and...
Light Sounds Live!
2008
video
Light Sounds Live! (2008, live digital media audio-visual performance) David R. Burns uses his imagination and custom digital performance technology to create Light Sounds Live!, a live interactive performance. Using projected color and light, Burns
Visual Orchestra
2001
video
Visual Orchestra (2001, real-time interactive digital installation) Visual Orchestra is a real-time interactive digital installation piece that provides a platform for investigating the synthesis of musical rhythms with visual rhythms. The
The Southern Ocean Studies
2009
-
2010
video
... beyond their original scientific contexts and purpose, i.e. as
art
media with expressive, conceptual and critical potential. The...
ANGELS
1989
-
1992
video
... River), and the VPL Dataglove. Synopsis: By touching the he
art
s of Angels in a colorful carousel, you are allowed to experience...
CHAMBERS
2001
-
2001
video
"CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion. Narrative, recurrence, timelessness, all 3 aspects of time are at play, in this emotional progression through
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