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  • "Company of Colours" 2009 Shadow Box 9 high resolution interactive display with built-in computerized surveillance system 41.14 x 31.52 x 4.73" / 104.5 x 80 x 12 cm edition of 6, 1AP "Company of Colours" is the ninth piece in the Shadow Box series
  • "Hunting Trophies" is a project showing a collection of eleven hunting trophies hung on the wall. These trophies are similar to those that hunters could exhibit proudly in their living room but here they are chests of robots. Each robot has its
  • comprises five video projections which atmospherically depict and re-interpret our habitat. In the exhibition space five projections are set up like a landscape. Each of these projections represents one aspect of the manifestation of nature as
  • Visit-US (2005, 1 minute, digital animation) Visit-US explores the ways in which national border controls have been updated and expanded through the use of digital technology and electronic surveillance. The transition from an emphasis on physical
  • Cubey 1.0 (2008, interactive digital art installation) Cubey 1.0 is an interactive digital art installation that explores audio-visual and spatial relationships. With its embedded sensors, Cubey 1.0 enables users to compose dynamic audio-visual
  • Light Sounds Live! (2008, live digital media audio-visual performance) David R. Burns uses his imagination and custom digital performance technology to create Light Sounds Live!, a live interactive performance. Using projected color and light, Burns
  • Visual Orchestra (2001, real-time interactive digital installation) Visual Orchestra is a real-time interactive digital installation piece that provides a platform for investigating the synthesis of musical rhythms with visual rhythms. The
  • In 2009 we began a project with the British Antarctic Survey to explore how the data it derives from its research in the Southern Ocean could be redeployed in public forms. The project builds out from the conceptual themes achieved in our previous
  • ANGELS - video
    The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and recorded on video in January 1992. This revolutionary movie was programmed for the 3 senses: visual,
  • CHAMBERS - video
    "CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion. Narrative, recurrence, timelessness, all 3 aspects of time are at play, in this emotional progression through