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  • Escape © 2012, Laurent MIGNONNEAU & Christa SOMMERER developed for The View Contemporary Art Space Swizerland The installation "Escape" deals with the issue of flight attempt. It was originally developed as site specific installation in the civilian
  • The video performance had been presented in Salerno, Italy, during the ARTMEDIA Congress (1992). The space of Paula Verengia's Gallery had been drawned with slides and video projections on the back of the room. An Italian Dancing Company named
  • Heroes are hard to find. The few, who are considered to be worth remembering, are placed somewhere, soon to be forgotten. In the obscurity of arterial roads and shaggy groves characters of bronze or stone wait to be recognised. Maybe they freeze in
  • Fly Simulator VR installation ©2018, Laurent Mignonneau and Christa Sommerer Fly Simulator is a VR software specifically developed for Ars Electronica 2018 and Speculum Artium in Trbovlje. It is a simulation of a few thousand flies that organize
  • An augmented reality installation on the fragility of human vision. Inspired by palinopsia, a rare visual disorder, these two site-specific artworks disrupt the field of vision when viewed through a smartphone, causing London’s tallest building The
  • After Pey-Chwen Lin completed the “Making of Eve Clone I”, she created an interactive installation, the “Great Image of Eve Clone”, to further explore the relationship between humans and Eve Clone — the way a human gave life to Eve Clone is similar
  • Description on chrissalter.com: What if we could feel on our bodies the presence of others at a distance? Haptic Field is a participatory multi-sensory installation merging contemporary fashion, wearable technology and an exploration of the senses
  • Heavens Gate as a video installation was first shown in the neoclassical stairwell of Felix Meritis. In other exhibition spaces the work usually occupies a specially constructed completely dark room. The video image is projected over the whole
  • INS(H)NAK(R)ES is an interactive system that uses robotics, sensoring and communication networks. It proposes to share the body of a robot snake put in a serpentarium with other snakes. A web camera is coupled to the robot transmitting in real time
  • I"TV : INTERACTIVE IMMERSIVE TV 1999 / 01 i2tv is a model for an electronic arena that explores a new form of live artistic production integrating on-line participants with participants at a real physical location. Participants take part in a