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  • ... in their presentation. Using a tool for computer-based perception of reality (augmented reality) the artists place another digital layer over the two-dimensional picture of the real exhibitional space and point once again to the complexity of vision: The...
  • ... for instance, the object and its value. This relationship does not exist anymore since the introduction of the immaterial digital. Today, we do not stand in a factory; we do not live in a world made only of solid objects. All products have a life starting...
  • ... an acute question about the relation between thought and matter, work and art, assessment and control, as keys in our new digitally enhanced power over the physical world. The project narrates a new relationship between humans and machine. It raises...
  • ... spaces surrounding ports and canals as territories of concrete and steel. These spaces have also become imbricated with our digital environments. Information systems are based on similar modern notions of networks, information packaging, and...
  • ... penetrates our world. It is a sequence of art experiments in diverse forms i.e audio-visual piano concerts, installations, digital paintings, Digital sculptures and soundtrack releases – that attempt to substantiate and visualise sonic data, Using OSC/MIDI...
  • ... collage, now viewers navigate between condensed stations of the storyline using wireless data goggles (HoloLens). Digital holographic miniatures and scenarios unfold, intertwining with the real surroundings. In contrast to the atmosphere of the...
  • ... camera pointed at this situation was connected to a computer in the second room. Here a large video- projection showed a digitally processed version of the performance. The image processing was characterized by its very slow frame-rate and the reduction...
  • Crave - video
    ...I participated in the design and implementation of the live digital projections in the theater play “Crave”, using the software Moldeo. The first season of the play was at El Lavapiés Theater, Buenos Aires, between May 20 and December 9, 2006, and was followed by...
  • ...Cubey 1.0 (2008, interactive digital art installation) Cubey 1.0 is an interactive digital art installation that explores audio-visual and spatial relationships. With its embedded sensors, Cubey 1.0 enables users to compose dynamic audio-visual compositions in real...
  • ...efers to Vilém Flusser´s ‚Technobildern‘, a philosophy of photography as a new form of communication. Mixing live performance and digital animation, Banz & Bowinkel seek to define the perceptual parameters which depend on the union of the real and virtual. ‚Daemons‘ is...