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  • ... French). “Where are you from?_Stories” is an interactive and participatory work that deploys itself in both physical and virtual space (engaging Latin American sites and subjects, and the internet) in order to expose tensions between diverse places as sites...
  • ... snakes' habits and behaviors makes INSN(H)AK(R)ES to be very important for environmental education. The site allows the "virtual approach and makes people responsible for certain aspects of the snakes' well-being, such as offering them water and food" and...
  • ... The first topics covered were: cyberpunk (both as a literally and political movement), electronic music, networks and BBS, virtual reality, media, science fiction and UFO. The magazine’s mission was to be a magazine of ideas, becoming a node in a larger...
  • GENMA - video
    ... life and genetic programming are implemented in those forms or "creatures", allowing the visitor to manipulate their virtual genes in real time. Looking into a mirrored glass box the visitor sees those creatures as stereo projections in front of...
  • ... been available before: staying in touch with past and present friends and acquaintances in a single, potentially infinite, virtual space. The phenomenon challenges us psychologically, creating situations that previously were not possible. Before the ris e...
  • ... with participants at a real physical location. Participants take part in a networked real-time performance for a live Virtual Studio production, from a home PC, an Internet cafe, or as digital nomads with cell phones and palmtops. Based on sound...
  • M2 video
    ... also witness a computer generated flythough of the immersion space, further destabilizing their understanding of the real/virtual and performer/spectator. The visitors proceed through a long narrow corridor on their way to the exit space. Here they see,...
  • Seed/Tree - video
    ... is that between the installation space and the visitors. During the performance, visitors can walk freely around the virtual forest. There is a video observing the installation space and human presence influences the video projections; these...
  • ... a fake festival in Dakar, Senegal. To appear professional, they adopt different identities. To unveil their practice, three virtual characters including their online identities were created to scam the scammers. Investigate their stories in an installation...
  • ... by Fleischmann and Strauss. Notable achievements include "deine Story.de" (2006) a narrative game for mobile phones, "Virtual Book: Digital Transformations" (2005) with search and retrieval functions for interactive reading watching videos and...