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  • The Re: Dakar Arts Festival project documents an ongoing art scam form. The scammers approach artists and galerists with open calls for a fake festival in Dakar, Senegal. To appear professional, they adopt different identities. To unveil their
  • I made this video back in 2005 for the S3 Project (Sights and Sounds of Science), organized by the Materials Research Center of the University of Chicago. I combined some video shot inside the old building of the James Frank Institute, with
  • Crave - video
    I participated in the design and implementation of the live digital projections in the theater play “Crave”, using the software Moldeo. The first season of the play was at El Lavapiés Theater, Buenos Aires, between May 20 and December 9, 2006, and
  • From the curatorial essay by Christina Oyawale and Karina Iskandarsjah: "In this age of instant information and global communication, a key component of the machinery that assembles our 'borderless' world is the global shipping industry. Every year,
  • "PERFORMING DATA" INTERVIEW WITH MONIKA FLEISCHMANN & WOLFGANG STRAUSS, BY MICHAL CHACINSKI 2011 The interview (20:21) took place during the solo exhibition "Performing Data" by Monika Fleischmann & Wolfgang Strauss in the historic building of the
  • BIRLINGHOVEN CASTLE AI: IMAGE SYNTHESIS WITH CONNECTION MACHINE CM-5 In the early 1990s, AI image generation was an exciting field. At the GMD - National Research Center for Information Technology, we used the Thinking Machines’ CM-5, a parallel
  • HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES IN VIRTUAL SPACE Created between 1989 and 1991, HOME OF THE BRAIN by Monika Fleischmann and Wolfgang Strauss is considered to be one of the first pieces of Virtual Reality in the world to make
  • DIGITAL SPARKS : STUDENT CONTEST 2001 - 2008 The "Digital Sparks Matrix" is an interface for browsing all of the projects submitted to the " Digital Sparks" student competitions between 2001 and 2008 funded by the German Ministry for Research and
  • Between 0/1 - video
    Between 0 and 1: Numerical Dream or the Generative Transformation of Virtual Space (1988) "Between Zero and One" is created by changing the numerical values of geometric shapes such as a cube. This process generates an infinite variety of
  • Liquid Views - video
    LIQUID VIEWS (1992) - TOUCHING THE VIRTUAL SELF Liquid Views explores the concept of self-reflection in a digital pool. Like Narcissus gazing into the water, visitors see themselves, creating ripples with their touch. But here's the twist: the