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  • ... Tunnel, tens of highly powerful and expensive pieces of vintage electronics, sharing video, virtual reality and spatialized interactive and generative sound and music, through a pathetically indigent single ISDN pipe, it is now possible to make it simple...
  • ... computer brain. The thinkers’ voices become audible through the participants’ movement. The audience experiences an interactive scenario in real time. Home of the Brain aims to reflect on the new medium. It stages the media discourse as a philosophical...
  • ... of a system that attempted to change human viewpoints, disrupt a sense of self-certainty and approach a sense of empathy. An interactive webcam installed in the miniature museum offered remote viewers an intimate way to get to know the crickets. Humans...
  • ... life. By using the data structure and algorithms’ behaviors, we create, provoke, share and control life through the interactive systems. Concerning artificial life, by linking DNA sequences from twelve species of snakes, whose genetic code is given...
  • ... logos, speech and dialectics are remodeled with the use of machines. The digital environment serves as the main forum where interactive code-based works like ‘The Oratory Machine‘ (a computer programmed in real-time speech synthesis) participate in a...
  • ... might move very fast whereas others might be slower. Creatures also look for food and aim to eat text characters that can be interactively released by the visitors: creatures always eat the same characters as contained in their genetic code. For example...
  • ...The Neon Wave Sculpture is an urban light sculpture that is interactively controlled by varying wind speeds. Mounted on the exterior wall of an apartment building, it is constituted by 48 sine-curved neon tubes. The light level in each tube can be electronically...
  • ... specially made joysticks. Embodying techniques developed for flight simulation, this work gave the operator the ability to interactively move his virtual point of view 360 degrees around the stage, 90 degrees up and down from ground level to aerial view,...
  • ... the museum space - this image is overlaid on his view of the real environment. By pushing the handles, the spectator can interactively control the rotation of the column and the movement of this virtual image. Sound and image are interactively accessed...
  • ... the spectator moves her head during this process then radially patterned distortions are created. In this way the spectators interactively play with fleeting concentric deformations of their own reflection.