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  • M2 video
    ... also witness a computer generated flythough of the immersion space, further destabilizing their understanding of the real/virtual and performer/spectator. The visitors proceed through a long narrow corridor on their way to the exit space. Here they see,...
  • ... with participants at a real physical location. Participants take part in a networked real-time performance for a live Virtual Studio production, from a home PC, an Internet cafe, or as digital nomads with cell phones and palmtops. Based on sound...
  • ... been available before: staying in touch with past and present friends and acquaintances in a single, potentially infinite, virtual space. The phenomenon challenges us psychologically, creating situations that previously were not possible. Before the ris e...
  • GENMA - video
    ... life and genetic programming are implemented in those forms or "creatures", allowing the visitor to manipulate their virtual genes in real time. Looking into a mirrored glass box the visitor sees those creatures as stereo projections in front of...
  • ... The first topics covered were: cyberpunk (both as a literally and political movement), electronic music, networks and BBS, virtual reality, media, science fiction and UFO. The magazine’s mission was to be a magazine of ideas, becoming a node in a larger...
  • ... snakes' habits and behaviors makes INSN(H)AK(R)ES to be very important for environmental education. The site allows the "virtual approach and makes people responsible for certain aspects of the snakes' well-being, such as offering them water and food" and...
  • ... French). “Where are you from?_Stories” is an interactive and participatory work that deploys itself in both physical and virtual space (engaging Latin American sites and subjects, and the internet) in order to expose tensions between diverse places as sites...
  • ... installation is accessible from two coupled access points. The first of these exists in real space, visitors interact with a virtual organic projected onto a screen via a special interface box. The second access point uses the world wide web as its user...
  • ...al flows. Architektúra politick_ch prúdov. The architecture of social flows. Architektúra sociálnych vzopätí. The architecture of virtual flows. Architektúra virtuálnych plynutí. The architecture of the flow of time. Architektúra toku _asu. The architecture of flows of...
  • ... the traces of what we have seen). To possess a printed vestige, to possess the image inherent in this is the paradox of the virtual, which is better suited to the glorification of the ephemeral. The soundtrack is there to enable us to go beyond the play of...