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  • The six two-dimensional, digital print works Making of Eve Clone Portraits IAR, are extensions of Portrait of Eve Clone and Making of Eve Clone II. They convey that the facial proportions and poses of Eve Clone are similar to Leonardo da Vinci’s
  • I made this video back in 2005 for the S3 Project (Sights and Sounds of Science), organized by the Materials Research Center of the University of Chicago. I combined some video shot inside the old building of the James Frank Institute, with
  • The work is an interactive media art installation incorporating "eye tracking input" technology. Structures of molecules are generated real-time according to the movements of the viewers eyes during their interaction. The viewer wears a pair of
  • How can Nietzsche’s fear of the Eternal Return made comprehensible, even if it may fallen victim to wrong interpretation? Elke Reinhuber's approach to explicate this problem is a vinyl record of an endlessly reiterating sound, which emphasises the
  • Inspired by Pier-Paolo Passolini's 1969 film Theorema and by a dream Courchesne's daughter had when she was 10 years old. In the installation, visitors are planted somewhere in the Japanese countryside. From there they will try to make a
  • Fortune 500 Cookies are gold wafers of silicon that have been discovered in San Jose and are said to be propagating from Silicon Valley to around the world. Their peculiar appearance, unusual for fortune cookies, indicates they are derived from the
  • This computer graphic installation is a telematic adaptation of THE FRUIT MACHINE (1991). The work connects remote locations to enable simultaneous imaging and real time interaction to take place between both sites where the work is installed. It
  • Video Videotape for one screen, 60 min., sound By using the own body as interface, the video work montréal2000 (created in the year 2000) gives continuity to the artistic strategy of implementing new forms of perception by intertwining real and
  • On what the temporal understanding of space and the play of memory
  • The Trace - video
    "The Trace" is a telepresence installation that invites two participants in remote sites to share the same telematic space. The piece consists of vectors, sounds and graphics that respond to the movement of the participants. Two interactive stations