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  • Liquid Views - video
    ...LIQUID VIEWS (1992) - TOUCHING THE VIRTUAL SELF Liquid Views explores the concept of self-reflection in a digital pool. Like Narcissus gazing into the water, visitors see themselves, creating ripples with their touch. But here's the twist: the installation also...
  • ... they are connected together so that the rows of various fruits are coherently joined. An effusive and clamorous shower of virtual coins then rewards the viewers. (A. Hegedüs) Winner of the PRIZMA-Prize for Computer Art, Hamburgische Kulturstiftung...
  • ...The Virtual Museum is a three-dimensional computer-generated museum constituted by an immaterial constellation of rooms and exhibits. A round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair from which the viewer...
  • ... friction plate forces the viewers to exert themselves physically. Turning the monitor in one direction, the viewer rotates a virtual millstone and grinds grain into flour. Pushing it in the other direction, he interactively rifles through a large number of...
  • ... sounds. In his bodily displacements and memory games, an associative plot places him in a climate between the real and the virtual, between the natural and the artificial, between the optical and the electronic, through sounds and images transformed by...
  • ... imagery showed a room that reproduced the appearance and proportions of the real room accommodating the installation. The virtual space (the image on the the screen) and the real space (the room) were optically aligned so that the viewer facing a door or...
  • ANGELS - video
    ...The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and recorded on video in January 1992. This revolutionary movie was programmed for the 3 senses: visual, audio and touch,...
  • ...HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES IN VIRTUAL SPACE Ever wanted to get inside the minds of great thinkers? With Home of the Brain, we have created a virtual reality space where you can do just that. Imagine hearing the voices of influential figures...
  • ...BERLIN-CYBER CITY - VIRTUAL WALKS THROUGH REUNITED BERLIN (1989–90) Berlin-Cyber City was created in response to the fall of the Berlin Wall on November 9, 1989. The work reveals the historical upheaval through virtual walks and initiates a collective reflection on the...
  • Between 0/1 - video
    ...Between 0 and 1 : Generative Transformation of Virtual Space (1988) Beyond binary boundaries, "Between 0 and 1" explores the transformative potential of virtual space. The narrative unfolds through the lens of a humble cube, a geometric archetype imbued with...