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  • ... of a backdrop, carpet, table, chair, and another person. The combined image of the two distant users sitting at the same virtual table is displayed on the monitors in both locations, allowing the users to observer and control their telepresent bodies...
  • Trans Plant - video
    ... and displayed there for a period of 3 years. In "Trans Plant" visitors enter a semi-circled room and become part of a virtual jungle which starts to surround them. As the visitor steps forward into the installation space, he will see himself...
  • ... powers while inhabiting an elliptical zone in a symbiosis between analogical and digital, organic and inorganic, real and virtual. Technologies embody now traces of biological systems, translate them into computerized paradigms, offering emotional...
  • ...Long time no dig… Seventeen years after the first virtual tunnel: The Tunnel under the Atlantic (1995), linking the Pompidou Centre in Paris and the Museum of Contemporary Art in Montreal, and fifteen years after the Paris New Delhi Tunnel, now is the moment when it...
  • ...Turnstile II creates a virtual gateway where an endless realm of content is generated by the live culling of network objects from HTML pages, live chat and email archives. Through a familiar interface of a typewriter printing characters onto the screen Turnstile II...
  • ... state of physical and psychological entropy. UNMAKEABLELOVE advances the practices of algorithmic agency, artificial life, virtual communities, human computer interaction, augmented virtuality, mixed reality and multimedia performance to engage ‘the body’s...
  • VERBARIUM - video
    ... organic. All text messages together are used to build a collective and complex three-dimensional image. This image is like a virtual herbarium, composed of the various forms based on the different text messages (i.e., verbs), hence the name VERBARIUM. ...
  • ... these images showed exactly that part of the museum room hidden by the screen, creating a seamless continuity between the virtual and actual spaces. Visitors walking by the screen were unaware they had entered and become part of the visual space of the...
  • ...UAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized in One Thousand and One...
  • ...The Virtual Museum is a three-dimensional computer-generated museum constituted by an immaterial constellation of rooms and exhibits. A round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair from which the viewer...