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  • ... in their presentation. Using a tool for computer-based perception of reality (augmented reality) the artists place another digital layer over the two-dimensional picture of the real exhibitional space and point once again to the complexity of vision: The...
  • ... for instance, the object and its value. This relationship does not exist anymore since the introduction of the immaterial digital. Today, we do not stand in a factory; we do not live in a world made only of solid objects. All products have a life starting...
  • ... could be considered as human values. The neuro-designed shapes, produced by individual visitors, become named and numbered digital 3D models: FREEDOM 0001, FREEDOM 0002… FREEDOM 000X. Each numbered item is an artwork registered on the Blockchain. At the...
  • ... collage, now viewers navigate between condensed stations of the storyline using wireless data goggles (HoloLens). Digital holographic miniatures and scenarios unfold, intertwining with the real surroundings. In contrast to the atmosphere of the...
  • ... could be considered as human values. The neuro-designed shapes, produced by individual visitors, become named and numbered digital 3D models: FREEDOM 0001, FREEDOM 0002… FREEDOM 000X. Each numbered item is an artwork registered on the Blockchain. At the...
  • ...The six two-dimensional, digital print works Making of Eve Clone Portraits IAR, are extensions of Portrait of Eve Clone and Making of Eve Clone II. They convey that the facial proportions and poses of Eve Clone are similar to Leonardo da Vinci’s portrayal of a woman,...
  • ...Making of Eve Clone Portraits IMR is a continuous series of the Making of Eve Clone I video, extending the digital images of da Vinci’s Vitruvian Man and Eve Clone into a real space. The viewer, is invited to put on an MR(Mixed Reality)helmet, will be surprised to find...
  • ... and rings (zero). This reduction is in reference to the basic binary logic of one and zero or ON and OFF which underlies all digital computations. The “Reflections” series culminates a decade of research into the phenomenological nature of visual perception....
  • ... metaphor of an epicurean garden, a dynamic place where logos, speech and dialectics are remodeled with the use of machines. The digital environment serves as the main forum where interactive code-based works like ‘The Oratory Machine‘ (a computer programmed in...
  • ... throughout the entire exhibition space, which was made possible by the use of mesh wrapping and perspective technology for digital images. Videos featuring large, bold fonts slowly flow outwards, gradually expanding, and then they start to emit light. With...