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  • SonoMorphis - video
    ... installation is accessible from two coupled access points. The first of these exists in real space, visitors interact with a virtual organic projected onto a screen via a special interface box. The second access point uses the world wide web as its user...
  • M2 video
    ... also witness a computer generated flythough of the immersion space, further destabilizing their understanding of the real/virtual and performer/spectator. The visitors proceed through a long narrow corridor on their way to the exit space. Here they see,...
  • ... and each digital layer documents a detail from Waliczky's reality. The viewer can explore the individual elements of this virtual documentation according to contents and contex, can reveal the structures and principles of the digital space of perception...
  • ...Turnstile II creates a virtual gateway where an endless realm of content is generated by the live culling of network objects from HTML pages, live chat and email archives. Through a familiar interface of a typewriter printing characters onto the screen Turnstile II...
  • ... Another endeavor, the i2tv – Interactive Internet Television (2002), combines netzspannung.org's platform technology with a virtual TV studio. This convergence results in a distributed audio-visual language play, featuring Ernst Jandl's sound poem "Otto's...
  • Life Spacies - video
    ... evolutionary forms and images. "Life Spacies" enables visitors to integrate themselves into a 3 dimensional complex virtual world of artificial life organisms that react to the visitors body movement, motion and gestures. The artificial life...
  • ... of a backdrop, carpet, table, chair, and another person. The combined image of the two distant users sitting at the same virtual table is displayed on the monitors in both locations, allowing the users to observer and control their telepresent bodies...
  • ... Environment (Strauss 1999: 93) calculates the positional data for the representation of the participants as gestural bodies in virtual space. The performers’ bodies drive the data environment by moving and stretching the images, texts, voices and sound on...
  • ...Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space, which is constructed...
  • ... the traces of what we have seen). To possess a printed vestige, to possess the image inherent in this is the paradox of the virtual, which is better suited to the glorification of the ephemeral. The soundtrack is there to enable us to go beyond the play of...