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Connexio: an optical-electronic life for images
1990
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1990
video
The installation comprises two environments. The first one is darker with light directed towards the inert enlarged photographic images on the wall of the room which is cut in the center by four metallic columns with luminous screens where six video
Continuous Sound and Image Moments
1966
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1966
video
Continuous Sound and Image Moments is a hand-drawn black-and-white animated film loop with no beginning or end. Conceived as a cinematic expansion of pictorial means, the process of making thousands of drawings (rather than any individual picture)
CONTINUUM
1999
video
CONTINUUM is a dance video on a theme of war, power and violence. In the world of Continuum people live and die in circumstances, where civilization is only a gauze misting the sight in the reality of violence. In a continuous process - continuum -
Conversations
2004
video
Conversations offers viewers an immersive, multimodal, interactive narrative experience exploring the events leading up to the escape, recapture, trial and hanging of Ronald Ryan at Pentridge Prison, Melbourne, in 1967; Ryan was the last person
Conversations @ the Studio
2005
video
Conversations@the Studio presents a natural navigation of a real-world situation—a contemporary glass craftsman’s studio. By displaying a 360-degree global video recording, made on location at the glass blowing studio, it provides the tele-present
Corrida - Logique de la Perception
1982
video
The event took place in two adjacent rooms. In the first Shusaku gave a Buto performance on the edge of a raised circular steel construction within which the image of a black bull was painted on the white floor. A video camera pointed at this
Cosmogonie
1997
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1997
video
Documentaire HD sur la Réalité Virtuelle.
Crave
2006
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2009
video
I participated in the design and implementation of the live digital projections in the theater play “Crave”, using the software Moldeo. The first season of the play was at El Lavapiés Theater, Buenos Aires, between May 20 and December 9, 2006, and
Cube Portrait
2007
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2007
video
Lynn Hershman Leeson turned the lens back on Lincoln Schatz by bringing in various cameras to photograph the portrait process during her session.
Cubey 1.0
2008
video
Cubey 1.0 (2008, interactive digital art installation) Cubey 1.0 is an interactive digital art installation that explores audio-visual and spatial relationships. With its embedded sensors, Cubey 1.0 enables users to compose dynamic audio-visual
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