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  • ... the traces of what we have seen). To possess a printed vestige, to possess the image inherent in this is the paradox of the virtual, which is better suited to the glorification of the ephemeral. The soundtrack is there to enable us to go beyond the play of...
  • Whiteout - video
    ... from their positions of two-feet above the ground plane. The white LEDs are animated in large-scale patterns superimposing a virtual movement on top of the kinetic movement of the spheres. The sequence of light is a luminous treatment of urban public space...
  • ... French). “Where are you from?_Stories” is an interactive and participatory work that deploys itself in both physical and virtual space (engaging Latin American sites and subjects, and the internet) in order to expose tensions between diverse places as sites...
  • VR Aquarium - video
    ... was the augmented reality and telepresence which enhanced the immersion in a synthetic and autonomous ecology inside the virtual reality landscape. The data landscape had Images of fishes living in a real aquarium of a next room of UCS Museum of Natural...
  • ... technology and electronic surveillance. The transition from an emphasis on physical border controls to an emphasis on virtual border controls reflects a paradigm shift from a disciplinary society to a control society. whereas in the past, visas and...
  • ...Virtuelle Mauer/ReConstructing the Wall is a virtual reality (VR) artwork, an interactive 3D computer graphic installation that enables users to experience a section of the Berlin Wall in its former complexity. A digital reconstruction of a kilometer of the dismantled...
  • ...VIRTUAL STRIPTEASE : DISTRIBUTED VIRTUAL STUDIO BROADCAST 1995 For the International Video Art Award ceremony organized by ZKM Karlsruhe and Suedwestfunk Baden-Baden (SWF) in 1995, Fleischmann and Strauss conceive a broadcast with audience participation. With their...
  • ...The Virtual Museum is a three-dimensional computer-generated museum constituted by an immaterial constellation of rooms and exhibits. A round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair from which the viewer...
  • ...UAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized in One Thousand and One...
  • ... these images showed exactly that part of the museum room hidden by the screen, creating a seamless continuity between the virtual and actual spaces. Visitors walking by the screen were unaware they had entered and become part of the visual space of the...