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  • ... these images showed exactly that part of the museum room hidden by the screen, creating a seamless continuity between the virtual and actual spaces. Visitors walking by the screen were unaware they had entered and become part of the visual space of the...
  • ... Embodying techniques developed for flight simulation, this work gave the operator the ability to interactively move his virtual point of view 360 degrees around the stage, 90 degrees up and down from ground level to aerial view, and forwards and...
  • ... walked away from the screen. The viewer's lone journey from the entrance up to the surface of the screen embodied a virtual journey through a set of images that had been architectonically mapped into the installation space. This convergence of an...
  • ... two controlling handles, and a pair of loudspeakers. Looking through the opening in the column, the spectator sees a large virtual image projected into the museum space - this image is overlaid on his view of the real environment. By pushing the handles,...
  • ... deconstructs and manipulates the constituent pixels of the original images and then anamorphically reconfigures them in a virtual three-dimensional space. This digital tromp l'oeil characterises the awesome contemporary view down from space which...
  • Royal Road - video
    ... viewer walks along a path marked by blue lights towards a large video monitor. In so doing he passes through a row of six virtual video monitors whose screens display the same sequence of images as the original work.
  • ... visual suspension between the two image planes. It is an immersive and embodied construct that draws the spectator into the virtual space of the imagery and dissolves the boundary between material and immaterial identity. The conceptual and iconographic...
  • Between 0/1 - video
    ...Between 0 and 1 : Generative Transformation of Virtual Space (1988) Beyond binary boundaries, "Between 0 and 1" explores the transformative potential of virtual space. The narrative unfolds through the lens of a humble cube, a geometric archetype imbued with...
  • ... imagery showed a room that reproduced the appearance and proportions of the real room accommodating the installation. The virtual space (the image on the the screen) and the real space (the room) were optically aligned so that the viewer facing a door or...
  • ANGELS - video
    ...The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and recorded on video in January 1992. This revolutionary movie was programmed for the 3 senses: visual, audio and touch,...