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Life Spacies II
1999
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1999
video
"Life SpaciesII" was originally developed for the ICC InterCommunication Museum in Tokyo as part of the museum's permanent collection. It is an artificial life environment where remotely located visitors on the Internet and the on-site visitors
Fruit Machine
1991
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1991
video
In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication
conFIGURING the Cave
1997
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1997
ConFIGURING the CAVE is a computer based interactive video installation that assumes a set of technical and pictorial procedures to identify various paradigmatic conjunctions of body and space. The work utilises the CAVE technology stereographic
Octopus
1968
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1968
A large inflatable structure in form of an octopus was inflated inside the museum - the people there dragged about and entangled themselves in its long tentacles (25m). The work was made for the start of activities by de Stichting.
Waterwalk
1969
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1969
The Waterwalk was a 3-metre-high tetrahedron shaped balloon made from transparent (and sometimes coloured) plastic. A watertight zip allowed people to enter and be sealed inside. When this lightweight structure was inflated with air, one or more
Corpocinema
1967
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1967
The Corpocinema ('corporeal cinema') was an expanded cinema environment presented in a series of open-air performances in Rotterdam and Amsterdam in 1967. The basic structure was a large air-inflated transparent PVC dome onto which film
Heavens Gate - Interactive
1986
video
Heavens Gate as a video installation was first shown in the neoclassical stairwell of Felix Meritis. In other exhibition spaces the work usually occupies a specially constructed completely dark room. The video image is projected over the whole
reconstructed Points of View
1999
Faced with the occasion to show Points of View 16 years after its creation, it became clear that the restitution of the original hardware and software would be much more difficult than simply reconstructing and reprogramming the complete work on a
Inherent Rights, Vision Rights
1992
In the virtual-reality "Inherent Rights, Vision Rights" the participant explores a sacred ceremony in a traditional West Coast Native Canadian long house. The long house is occupied by music, fire and spirits, which the participant can interact
Tunnel under the Atlantic
1995
The Tunnel under the Atlantic is an experimental work using televirtuality that allows users situated on each side of the Atlantic Ocean, Paris and Montreal, to meet each others and to interact in a virtual space they have created together. A
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