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  • After Tomorrow -
    ... new state maintain the system of digital God-manhood taking care of bio-creatures. A part of the “not passed” worships the cult of Internet as a receptacle of everything which existed in ancient times. The world consists of 3 parts: 1. Cargo- cult of Internet...
  • ... reality and of perception at the intersection of the virtual and the real. 'MOCKUP MODEL' is both materialized mediality and cult object. With its 23 carat gold-leaf surface it has the appearance of an (archeological) cult artefact. The technique of gold...
  • ... museum visitor to reflect on society's reliance on and obsession with the media, showing the television as a religious cult object. A further intention of the artist is to make the visitor look ahead to a lively and modern future of Judaism. ...
  • Sauna01-02 - video
    ... of a 10 x 14' enclosed room within which is positioned a 4 x 8' tank-a half cylinder resembling what Sponge termed a "cargo cult MRI chamber." The Sauna tube is constructed out of a large sheet of bowed polycarbonate which is covered by a rear screen...
  • Tesla Electric -
    ... as Thomas Edison, and George Westinghouse that reaped the profits from Tesla's work. Tesla has become something of a cult hero with inventors and fans of science. You can find lots of information on Tesla on the web, particularly from the...
  • ... 49th Venice Biennale (in collaboration with 0100101110101101.ORG)—are focused more on activism and the notion of software as cultural production. Ed Burton's Sodaplay and Sodaconstructor, which by now have achieved cult status, explore the conceptual...
  • Conversation -
    ...Prompting a continuum between nature and culture, between species, and among the senses, Kac’s work questions the structures, mediations, and ultimately the supremacy of vision in art, while promoting synesthetic experiences that rearticulate individual consciousness...
  • ... groups of people geographically far apart attains an explosive sociopolitical dimension when people from radically different cultures or social backgrounds encounter each other, almost intimately, in an image space. In the darkness of a derelict industrial...
  • ...MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999 As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain, but as voices on an a...
  • ... the virtual space becomes a surface for showing film clips. The content of this installation is a personally contrived cultural and technological history of virtual reality. The four thematic worlds constitute a virtual memory theater of diverse...