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  • A-Volve - video
    ... The creatures also interact with the visitors, by reacting to their hands movement in the water. If a visitor tries to catch a creature, it will try to flee or stays still, if it gets caught. Thus the visitor is able to influence the evolution by for...
  • ... among creatures for certain types of food will occur. Creatures also might starve and die if they do not succeed to catch enough text characters. On the other hand if a creature has eaten enough food (=text characters) it will look for a mating...
  • ... In a chroma-key room set up in Duisburg’s Wilhelm Lehmbruck Museum, visitors mingle virtually with visitors to the second location of the installation: a miners’ changing room, the “Waschkaue,” at a disused mine in Herten. Projected onto one side of a gauzy...
  • Nuzzle Afar -
    ..."Nuzzle" is a shared 3D virtual environment art work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic immersive computer terminals. Two terminals are...
  • ... artwork presented for the first time at Ars Electronica (Linz, Austria). It won the Golden Nica Award in the Interactive Art category in 1998. Armed with cameras, we are making our way through a three-dimensional space. The landscape before our eyes is...
  • ...CICOV is an innovative center of a multidimensional and interdisciplinary character in which culture, history, architecture, communication and high technology are integrated into a common objective. Cordoba, past, present and future. Cordoba and its three basic...
  • ...KALI -The Goddess of the MillenniumArtist: F.A.B.R.I.CATORSComment:
  • ... science, architecture and culture. The project is available MMB Architectonic-multimedia installation, MMB Virtual Application and MMB Net-version. The Multi Mega Book in the Cave was developed for CAVE: Cave AutomaticVirtualEnvironment"; a VR...
  • Pinocchio Interactive is a dynamic installation which integrates: robotic, animation, digital fantasy and interactivity. It is a ludicrous experience which is filled with surprises, tricks and wizards of the life of pinocchio in the version 2000.
  • ... the Vr-world, visible on the proyection screen at the top of the scenography of the arena " the real world". (F.A.B.R.I.CATORS)