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Designing Embodied Interaction:
Aesthetic
, Technical and Theoretical Issues
2010
Over more than two decades, Simon Penny has pursued the simultaneous development of Interactive Artworks and the design and construction of technologies for Embodied Interaction, utilising Machine Vision and Robotics technologies. This has involved
Diver
2018
video
... display transmitting simultaneous viewpoints and integrating
aesthetic
choices of the user. Various layers of meaning created...
Diver
2018
video
... display transmitting simultaneous viewpoints and integrating
aesthetic
choices of the user. Various layers of meaning created...
Reflections v2
2019
-
2019
video
...formal visual aspect of the Reflections v2 series is strongly tied to the
aesthetic
of Minimal Art. It reduces its abstract vocabulary to visual...
Given
2020
... chapter within Given provides participants with a different
aesthetic
and metaphorical environment based on ancient substance...
Fruit Machine
1991
-
1991
video
... similar to FOURSPACE (1991) has been developed in a different
aesthetic
direction. The game as a primary modality of interactivity...
Ripple
1995
-
1995
... of the Internet as an interactive shared space for creating
aesthetic
experience. (source:...
Algorithmic Visualizations
2002
... leave out the referent image to be processed, and explore the
aesthetic
potential of the algorithms themselves. One can consider...
Machine Winks
2001
... mechanical partner. After some sketches were made during the
Synergy
workshop organised by The Krisztina de Châtel Dance Company,...
Weltwürfel (world cube)
1993
... life-like, live in these worlds. Artificial life becomes an
aesthetic
metaphor in this installation.
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