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Tell Me the Truth
1989
-
1990
... front of my 1981 oil painting called Le
Grande
Petit Dejeuner: Visceral Analytic. The...
un Générateur de Failles Psychologiques Integré
2003
-
2003
... suivre sans discernement la ligne de plus
grande
pente. Un environnement qui fait presque...
Liquid Selves
1992
-
1992
This piece depicts the upcoming struggle between the virtual and physical sides of our selves. As technology brings us the age of virtual worlds, our existence as individuals becomes less and less dependent on our physical being. Our virtual
Telematic Séance
1993
-
1993
The technology involved in "The Telematic Séance" is much the same as "Telematic Dreaming", however the situation is somewhat different. During the production of "Telematic Dreaming" I discovered many aspects of user interaction that I have brought
Memory Theatre VR
1997
-
1997
video
Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,
Disillusion of a Fish Pond
1967
-
1967
Disillusion of a Fish Pond was one of three performances during the exhibition This is no Thing - This is a Situation of Opportunity at the Kingly Street Gallery in London. In this work a naked woman swathed in bandages of cotton-wool was sitting at
Interactive Video Kaleidoscope
1987
-
1987
A human sized real kaleidoscope creates colorized feedback patterns from faces. Exhibited at the Massachusetts Institute of Technology, and the SIGGRAPH 1988 Art Show in Atlanta.
Disillusion of Striptease Films
1967
-
1967
Striptease films were projected onto a woman doing a striptease. She struggled to remove her clothes while tightly encapsulated inside an inflatable balloon-costume. When she was naked a masked figure inserted the nozzle of a fire extinguisher and
No Thing
1970
A monumental sculpture proposed for the Schouwburgplein in Rotterdam and constituted by massive letters forming the words NO THING.
rePLACEd in EVE
1998
The projection environment of PLACE consists of a cylindrical projection screen and a rotating platform in the center that carries a wide-angle three-projector system fed by an SGI-Onyx computer. The distortion caused by the projection onto the
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