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  • Sym-Ulations -
    Sym-Ulations allows participants to explore the asymmetry of their own faces.It also allows them to use their own face to create humorous impossible faces. User Interaction: The user holds a "Setup" button and sees a mirror image of his face
  • Live audio-visual transformation and dematerialization of the viewer. [prototype] (source: http://www.zakros.com/projects/narcissus/index.html)
  • As Falling Falls -
    As Falling Falls is a double interactive video projection using high resolution video projectors and two computers with a remote visual sensing system for viewer interaction. On each screen is visible a number of dancers of the Stephen Petronio
  • Homefront -
    HOMEFRONT Surveillance, monitoring, and tracking technologies are not only media of control; they are media of self-reflection and self-awareness. There is a reciprocity between the way that control technologies function and the way that identity
  • The Castle -
    The Castle is a large scale interactive video projection designed for specific architectural sites. The title makes reference to Kafka's novel of the same name, the work taking as its subject the incomprehensible character of systems of
  • Presence -
    Presence is a three beam interactive video projection installation commissioned for the Art Machine II exhibition at the Maclellan Galleries, Glasgow. It is composed of three screens using high resolution video projectors and three computers with a
  • Do-Undo -
    Do-Undo allows a participant to do perform movements in a spaceand immediately see the movements forwards and backwards. User Experience: The participant stands in a space in front of a camera and video projection system. On the screen
  • Elastic Surgery -
    ELASTIC SURGERY is an artwork that allows a participant to perform subtle or gross distortions to his or her own face. While some of the changes may be possible by conventional plastic surgery, most could only be achieved by these electronic means,
  • The Living Room -
    Gallery based distributed interactive digital video projection environment Multiple rooms, each approximately 12 x 10 x 6 metres 4 large scale projections, black and white and colour, multi-channel interactive sound Produced by The Film and