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Supply Chain Visualization
2001
-
2002
... thier suppliers and their customers. It lets managers use
com
plex numerical simulation techniques as part of "what if?"...
Tangible Query Interfaces
2001
-
2002
This project is developing new means for querying relational databases and live datastreams through the manipulation of physical objects. Parameterized query fragments are embodied as physical tokens ("parameter wheels"). These tokens are
Plan-it!
2000
-
2000
... feeling or question. The intention was not to explain a
com
plex problem or to even predict the future. In the process of...
Expositur - a virtual knowledge space
2001
-
2002
... an audio-visual "Wunderkammer" and a hypermuseum based upon a
com
puter game. (source: syl-eckermann.net)
fluID - arena of identities
2003
-
2003
in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities. What is an identity? It is the idea that
FemCity
2002
-
2003
...a Multi-user
Com
puter Game for Girls --- In cooperation with Mathias Fuchs, Edeltraud-Hanappi-Egger, Gerhard Hanappi --- This Game is about...
NANO Mandala
2004
-
2004
... electron microscope (SEM)- to the recognizable image of the
com
plete mandala, and then back again. This
com
ing together of...
Desire of Codes
2005
-
2011
video
... thus showing the strict connections between human and
com
puterized body. (...) A matrix of sensors, mini lightspots and...
Actuated Workbench
2001
-
2002
... tangible interfaces, providing an additional feedback loop for
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puter output, and helping to resolve inconsistencies that otherwise...
Dolltalk
2001
-
2002
In order to give the child the impression that a character is listening to their stories, we have invented a clever mechanism that captures the motions and speech of a child using sensors and audio processing. Continuing in the vein of research on
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