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n o w h e r e - ein welt raum spiel
2005
-
2006
... As in all parts of the work n o w h e r e
one
will also be able to discover a crystal here,...
mirrage
2005
-
2005
in cooperation with Peter Szely (Sound) --- mirrage is a virtual mirror which perpetuates and alienates the spatial architecture of the sound art series Tonspur - the virtual space infinitely mirrors the architecture and triggers sounds when
reservoir_bots v.2 GameMod vor a VJ
2004
-
2004
in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which
Supply Chain Visualization
2001
-
2002
... The interface has two parts.
One
of these lets managers construct models of...
Tangible Query Interfaces
2001
-
2002
This project is developing new means for querying relational databases and live datastreams through the manipulation of physical objects. Parameterized query fragments are embodied as physical tokens ("parameter wheels"). These tokens are
Plan-it!
2000
-
2000
... aesthetic and an intellectual experience.
One
might call this kind of sculpture:...
Expositur - a virtual knowledge space
2001
-
2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
fluID - arena of identities
2003
-
2003
... finding your identity (if you have got
one
), to change your identity, to steal or borrow...
FemCity
2002
-
2003
... We found at this conference, that
one
of the best opportunities to reach young...
NANO Mandala
2004
-
2004
... in collaboration with nanoscience pi
one
er James Gimzewski. The installation...
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