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Supply Chain Visualization
2001
-
2002
... lets managers use complex numerical simulation techniques as p
art
of "what if?" conversations about possible changes to the way they...
Tangible Query Interfaces
2001
-
2002
This project is developing new means for querying relational databases and live datastreams through the manipulation of physical objects. Parameterized query fragments are embodied as physical tokens ("parameter wheels"). These tokens are
Plan-it!
2000
-
2000
... was designed to be a synthesis of contemporary architecture,
art
, electronic media, and information about aspects of the mind,...
Expositur - a virtual knowledge space
2001
-
2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
fluID - arena of identities
2003
-
2003
... What is an identity? It is the idea that single p
art
s of yourself belong together. It is the idea that your past, your...
FemCity
2002
-
2003
... life-styles, career plans and personal dreams. At the st
art
ing point of the game, the players are set up in an urban...
NANO Mandala
2004
-
2004
...The Nanomandala is an installation by media
art
ist Victoria Vesna, in collaboration with nanoscience pioneer James Gimzewski. The...
Desire of Codes
2005
-
2011
video
In an information-oriented society, the encoding of individual information occurs immediately, almost as fast as the satisfaction of a desire. Our consumption habits, our criminal history, our chronic diseases, even our photographs taken by a
Actuated Workbench
2001
-
2002
The Actuated Workbench is a device that uses magnetic forces to move objects on a table in two dimensions. It is intended for use with existing tabletop tangible interfaces, providing an additional feedback loop for computer output, and helping to
Dolltalk
2001
-
2002
In order to give the child the impression that a character is listening to their stories, we have invented a clever mechanism that captures the motions and speech of a child using sensors and audio processing. Continuing in the vein of research on
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