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  • The first version of the Physiognomic Scrutinizer was developed and presented under the title "Match & Smile" for the Touch Me Festival 2008 (Feel Better) in Zagreb. The design is based on principles employed in security gates seen at airports,
  • Exploded Views -
    Exploded Views is an interactive installation whereby three participants run on individual conveyor belts. They physically move themselves through both an interactive audio-environment and interactive imagery projected at the front of the belts. The
  • Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His presentation at Deaf 07 saw the 'first public participation trials". Further software refinement
  • VENOMENON -
    Based on her continuous research on counterfactual thinking, media artist Elke Reinhuber explores how to present a narrative in a multi-linear manner by fragmenting and dissecting it for the audience. Venomenon was shot in stereo 3D, completely on
  • Post Cinema 360° -
    Between December 2011 & March 2013 several projects have been developed and workshops have been given on 360 degree panoramic video technology. Within these projects and workshops the following topics have recieved attention: 1. alternative methods
  • In Peripheral Trajectory you stand with your upper body in a horizontal cylinder while 3D images are projected on its surface. The work completely absorbs you and gives you an intense full-body experience of pure motion by projecting images in your
  • Beijing Accelerator -
    Beijing Accelerator was created after being inspired by a recent visit to Beijing, and the realization of how quickly the dynamics of a city could transform into such apparent modernism. Although similar to an earlier prototype, Panoramic
  • Seascape -
    SEASCAPE consists of a series of gradually unfolding digital seascapes created using imagery captured by webcams installed at five key coastal vantage points between Margate and Portsmouth. Sited at each location for up to a year before the start of
  • It´s a game where you can create your own Environment.
  • And That’s The Way It Is is a collaboration between the University of Texas’s public art program Landmarks and The Office for Creative Research from the spring of 2012. Drawing on transcripts from the Cronkite archives held by the Briscoe Center and