Archive Search

  • The Trace - video
    "The Trace" is a telepresence installation that invites two participants in remote sites to share the same telematic space. The piece consists of vectors, sounds and graphics that respond to the movement of the participants. Two interactive stations
  • Video: In this excerpt, Orf engages the speed and power of the aircraft, a weapon of mass destruction in the 21st century, singing: swing low, sweet chariot coming for to carry me home, evoking the extremist allure of the afterlife. (source:
  • Equivalents II -
    ... images produced by the artist. The program uses the "2D...
  • The nation's Capital has been transformed into a mighty walled fortress, armed to the teeth, locked-down, swept-clean - all joy has been strangled - on any suspicion, they would pounce with the stealth of a wild beast. (source:
  • London 2013 – and 2014 – reveal the view from Christina Niederberger’s studio on the 8th floor of ASC Studios’ Erlang House looking north over London’s newly emerging skyline. The images were constructed a pixel a second from top left to the bottom
  • ... imagery – parts of the artist’s body tissues, like skin and hair...
  • egoscopio 2.0 -
    egoscopio 2.0 is a multi-user platform which allows simultaneous submissions of texts, images and flash animations by SMS, MMS and the Web to a big electronic display. The content generated by the audience is presented in real time on a 3 x 4
  • Bichicuchitu - video
    Bichicuchitu” is a 3D computer animation inspired by new debates concerning biological productions that challenge definitions of what’s considered distinct species, calling for a reconsideration of notions on alterity. With the aim of reinterpreting
  • D-G Cabine -
    An interactive video game imprisons or ejects players or their avatars in a cabin conceived in collaboration with the designer Vincent Torjman. This piece, the high point of the exhibition “Instrument Flying Rules” lays down the physical limitations
  • In Conversation -
    A www/street intervention. When live and located, "In Conversation" provided the means for people in the street (or gallery), and users on the Internet to engage in a live dialogue with each other. The work aimed to examine the boundaries and social