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Pii
2015
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2015
video
Pii relies on the development of an interactive sculpture by using sets of mirrors, matrices of light and different types of sensors that analyze the environment to computationally generate a light and sound response, there by creating a variable
Global Vulva
2009
The animation Global Vulva connects female figures and vulva symbols from different times, countries and cultures, while they morph into each other - the cultural meaning of the female genital becomes visible again. You'll see paleolithic
Gallinero
2013
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2013
video
Gallinero es una obra audiovisual en donde ocho huevos mantienen una conversación que nunca termina. La obra se presenta escenográficamente como un segmento de gallinero arrancado y traído al espacio expositivo en donde cobra vida. El motor de la
Freakpedia
2007
he restrictions that succeed the participation in collaborative systems in the cyberspace – specially through the Internet and the virtual encyclopedia Wikipedia – inspired the web art project Freakpedia developed by Edgar Franco and Fabio Oliveira
Technical Recreation
2014
Recreación Técnica es una serie que aborda la imagen como resultado de distintas fuentes de contenido: la experiencia propia a través de la memoria, los estados de pensamiento inconsciente y las múltiples otras formas en las cuales nuestro cerebro
Conscious/Unconscious
2012
La experiencia que tenemos de las cosas (tangibles e intangibles) se compone de acciones simples enlazadas a símbolos que encontramos en el mundo. Imprimimos estas experiencias a distintas áreas de nuestro cerebro y luego, de alguna manera, perdemos
homes | Photography and New Media Art (Homes | version 2), ehibition at Lumenvisum Gallery, Hong Kong
2015
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2015
Tamas Waliczky | Homes Photography and New Media Art The exhibition through the means of photography and new media, presents the living space of the fishing village Tai O, with snapshots produced both with traditional techniques and with virtual
Rectilinear Displacement
2014
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2014
Rectilinear Displacement positions the viewer in an extended mechanical linear motion - of up to 40 metres - through an exhibition space. At the same time, the user is visually immersed in a virtual space that is projected on a spherical screen. The
15 Minutes of Biometric Fame
2011
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2011
15 Minutes of Biometric Fame not only highlights paradoxes associated with celebrity recognition within the entertainment industry and instant fame received through various Web 2.0 applications, but it playfully discredits the reliability of
Physiognomic Scrutinizer
2008
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2009
The first version of the Physiognomic Scrutinizer was developed and presented under the title "Match & Smile" for the Touch Me Festival 2008 (Feel Better) in Zagreb. The design is based on principles employed in security gates seen at airports,
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