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LAB 3: MARS - Media Arts ReSearch
1995
-
2012
... and labs together to cr
eat
e a digital culture of... sector. At peak
time
s, the MARS Lab consisted of...
Blow up
2005
video
... pattern. In the physical
world
, we become aware of our... and projects human br
eat
h into a room-sized field of...
Pornéia
2016
... beaches, parks, th
eat
res and many other locations at... other locations at the
time
—often with my signature pink...
Making of Eve Clone I
2016
-
2016
... the process of me cr
eat
ing Eve Clone and the evolution... 360° space, camera, and
time
line. I also intentionally...
Making of Eve Clone I
2016
-
2016
video
... the process of me cr
eat
ing Eve Clone and the evolution... 360° space, camera, and
time
line. I also intentionally...
The Art Collider
2010
-
2010
... of exchanges, which cr
eat
e a redistribution of values,... integrating real
time
P2P CR
EAT
ION, needed for the...
Year Zero
2020
-
2021
... studying the unfolding
world
. Art has become an act of... a series of artworks cr
eat
ed in response to the Corona...
Telepresent Onlookers
1995
video
... outside. This 1:1 real
time
conjunction of exterior and...
Multiverse
2011
video
... Each viewer’s real-
time
reflected analogous portrait is...
PICO
2004
-
2005
... objects in the physical
world
, such as motion in response... We are working to cr
eat
e a new type of human-computer interface,...
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