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SP3X
2005
-
2006
SP3X is a new type of three-dimensional interface for creating, modifying, and navigating volumetric data. It combines the intuitive and improvisational strengths of tangible interfaces with the visualization power of mixed reality. Users can create
Robo Topobo
2005
-
2006
Robo Topobo brings the improvisation and performative thrill of video games to hands-on modeling and invention. Robo is a controller that children can use to save, replay and adjust playback of up to four Topobo recordings. With Topobo a child can
Glume
2004
-
2005
Glume is a computationally enhanced translucent modeling medium which offers a generalized modular scalable platform with the physical immediacy of a soft and malleable tangible material. The Glume system consists of soft and translucent
Tristero
2002
-
2002
... junk mail for it to be manipulated or variously treated by an
art
ist. Four
art
ists, Nick Crowe, Jacqueline Donachie, Michael Landy...
Echelon
2001
-
2001
...This work was made in response to a call by
Meta
mute (London) for Jam Echelon Day 2001. It simply employs all the words stored in the Echelon... of the work is currently disabled, but will be enabled by the
art
ist at the appropriate time - the effect will be to flood the net...
Transformation
2012
video
...Augmented Reality public
art
project, 4-channel video installation and interactive online map. Tamiko Thiel augments the neighborhood of Lehel...
Sustainable Cinema No. 2: Lenticular Bicycle
2014
... in each of the sculptures, which are designed to st
art
a conversation about environmentally responsible media and a search...
Topobo Backpacks and Dock
2004
-
2005
Backpacks are a series of physical components with a button knob that can be attached to Topobo Actives to modify the way a recorded motion plays back. For instance, by turning the knob on the Bigger/Smaller Backpack, you can make you recorded
I-Camera
2004
-
2005
I-Camera is a tool for automatic representations of spatial relationships among photos for reviewing and analyzing the structure of a photographic subject. Based on camera tracking, photos captured with I-Camera are shown in a 3D virtual reality
Dislocative Sculpture
2011
video
...In "Dislocative Sculptures," Goethe-Institut Second Life
Art
ist in Residence Tamiko Thiel and the United|Dislokations|K
art
ell (U|D|K) used the...
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