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  • CROSS AND PLANE TO SPACE 2017, stereoscopic 3D animation, HD video, 8:05, loop, color, stereo. For projection at the ceiling. The title refers to Kandinsky's book "Point and Line to Plane" - here to the historic antipodes illusionism and
  • me & u -
    Me & U Date made: 2005? Materials: responsive, screen-based installation. Other information: Exhibited in a group show at University Galleries. Illinois State University, Illinois, USA. October 28 to December 14, 2005 "me & u" is an interactive
  • Camerin Obscura -
    *Camerin Obscura* is a hand made Camera Obscura - an ancient tool for visualization - that integrates a basic artificial vision system and a sound server looking for an unusual experience integrating image, audio and computation. From a cultural
  • Two Cycles -
    Two Cycles is a system for performances in the urban environment composed in principle by two bicycles in motion. Every bicycle has a small laptop computer; the laptops are interconnected via a mobile ad-hoc wireless network. Thanks to the network
  • Facing Data -
    The amazing human ability to get information from faces have been influential to certain visualizations -like Chernoff faces - which explore that perceptual condition to represent data or information. In general, the visualizations using faces work
  • Pabellon Macondo -
    The International Book Fair of Bogota, one of the largest book fairs in the world, celebrates the role of literature in Latin American culture and its importance to the people of Colombia. The Colombian author Gabriel García Márquez, who died in
  • A personal and unique birthday celebration with the hebrew custom of ‘raising the chair’ with the celebrator. Visitors are asked a question: HOW OLD DO YOU FEEL? they can choose any age from 1 to 120 once pressed, a large 1:1 scaled projection of a
  • Computer Identity -
    Computer Identity was an interactive digital internet-based artwork that was created by Beatriz Albuquerque in 2003-2005 (http://computeridentity.no.sapo.pt/). It was 1st presented to audiences in 2005 at BaseSpace, Chicago, The School of the
  • Activism -
    ACTivism was a computer videogame created by Beatriz Albuquerque in 2005-2007, exploring activist key words that functioned in the audience as a way to remember, transform persons that read them and further contemplate afterwards. With
  • The piece, being a part of the show “It’s Two Minutes to Midnight,” provides viewers with an educational journey on humankind’s history of de- and re-nuclearization. The show, organized by Weinberg/Newton Gallery in collaboration with the Bulletin