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TellTale
2000
-
2001
TellTale is a story construction kit for children. Its goal is to help youngsters create and experiment with the structure and content of oral language in way similar to how written text is composed. The design consists of a number of modular body
War Tourists
2008
Photos, Installation Visitors of World Skin, a Photo Safari in the Land of War at FACT Liverpool exhibition sk-interface
Still Moving
2008
... engine in 3200 cities all
over
the world. On the sculpture a...
e-Spotting 9/11
2007
... The emotions are spread all
over
the map like obscure data...
Emotional Market (e-market)
2005
Internet, 12 video projections, digital sculptures The Market of World's emotions From the temple to the merchant
Urban Simulation
1999
-
2000
The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
pinwheels
1999
-
2000
The pinwheels project continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through ambient media. This project takes fields of pinwheels and explores what arrangements create interfaces that
bottlogues
1999
-
2000
Glass bottles have been a part of human culture for thousands of years, serving both practical and aesthetic functions. The "bottles" project explores the transparency of an interface that weaves itself into the fabric of everyday life. Seamless
Arc de Triomphe
2006
-
2008
Permanent exhibition Exhibition design for the 200 years of the Arc de Triomphe Conception with Christophe Girault
Cosmopolis
2005
... major urban tendencies and
make
s Asian and Western viewpoints... VR telescopes, pan
Over
writing the city An interactive...
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