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glass era
2005
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2005
Videoinstallation; 3 channels, 3 projections Ed. 2/4 3 Screens ea 225 x 300 cm
lighttrain
2005
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2005
5 channel video installation Screen system: 190.5 x 315 x 11.5 cm. Room dimensions variable
egaku
2002
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2003
egaku is a tabletop user interface designed to enhance the ideation process with seamless image management tools. Designers sketch ideas as the system captures high-resolution images of the sketches and organizes them in a transparent image
Suit of Armour
This interactive video installation is a collaboration between myself and Camille Turner. This mediawork is an exploration of the sex, beauty and racial myths which are encountered by a young black Canadian woman and the various conflicting message
Das ist meine neue Freundin
DAS IST MEINE NEUE FREUNDIN This installation explores one example of the cyberfeminist protagonist: Lara Croft in the computer game 'Tomb Raider.' This mediawork is comprised of several elements: German poster advertising for the game,
Reflexions
1983
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1984
video
His first interactive sound installation. Construction of some very bulky 8 x 8 pixel video cameras, connected then to a wire-wrapped card in the Apple ][ which digitized the images, and wrote a program for the Apple ][ which controlled a Korg MS-20
Very Nervous System
1986
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1990
Very Nervous System is the third generation of interactive sound installations which Rokeby has created. In these systems, video cameras, image processors, computers, synthesizers and a sound system are used to create a space in which the movements
The Medusa Project
THE MEDUSA PROJECT (AUTOBIOGRAPHY) refers to the relationship between women and power as depicted in both ancient mythology, and in postmodern culture. It represents my attempt to directly merge personal history and influences into the production of
Echoing Narcissus
1987
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1987
Echoing Narcissus is an interactive sound-sculpture in the form of a well, covered in copper sheet and printed circuit boards. It is a re-telling of Ovid's myth of Narcissus and Echo. All sounds made in the proximity of the sculpture are
Measure
1992
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1992
Measure is a variation of the Very Nervous System, using an extremely simple and regular sound source, a ticking clock. (source: http://homepage.mac.com/davidrokeby/measure.html)
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