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Human Flesh Line
2013
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2014
Video-makers frequently use a tool called vectorscope to measure frames saturation and hue. The color balance of a film is based on a line technically called flesh line, where all the human tones arrange on. It’s is very interesting how, unlike
Cloud Murmurs
2014
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2014
This project collects sound recordings taken in different datacenters, rooms where we store our data, websites and sensitive informations, as big clouds following us everywhere. Clouds seems to us intangible and impalpable, silent, due to their
Rigid Waves
1992
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1993
video
In Rigid Waves, the acoustic mirroring of Narcissus and Echo is transformed into a visual form. Approaching the mirror, the viewer is confronted with a reflection that does not correspond to normal perception. Only an illusionary visual echo of
Interview Performing Data
2011
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2011
video
"PERFORMING DATA" INTERVIEW WITH MONIKA FLEISCHMANN & WOLFGANG STRAUSS, BY MICHAL CHACINSKI 2011 The interview (20:21) took place during the solo exhibition "Performing Data" by Monika Fleischmann & Wolfgang Strauss in the historic building of the
Cast 01: Living in Mixed Realities
2001
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2001
Cast 01: Living in Mixed RealitiesArtist: (collective) Monika Fleischmann | Wolfgang StraussComment:
Birlinghoven Castle AI
1993
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1993
video
BIRLINGHOVEN CASTLE AI: IMAGE SYNTHESIS WITH CONNECTION MACHINE CM-5 In the early 1990s, AI image generation was an exciting field. At the GMD - National Research Center for Information Technology, we used the Thinking Machines’ CM-5, a parallel
La maison sensible (The Sensitive House)
2015
Scenocosme (Grégory Lasserre & Anaïs met den Ancxt) in collaboration with Lola and Yukao Meet (Lola Ajima & Yukao Nagemi) La maison sensible is an interactive installation that augments the physical space and the relationship between an onlooker
PointScreen
2001
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2002
video
PONTSCREEN : MINORITY REPORT STYLE INTERFACE 2003 PointScreen is an interface for touchless control of a screen. Inspired by the Theremin, the first electric musical instrument that can be played without touch, we have developed a digital technology
Home of the Brain - Philosophers' Houses (vers I 1989-90/ vers II 1991-92 / video 1992)
1989
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1990
video
HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES IN VIRTUAL SPACE Created between 1989 and 1991, HOME OF THE BRAIN by Monika Fleischmann and Wolfgang Strauss is considered to be one of the first pieces of Virtual Reality in the world to make
Between 0/1
1988
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1988
video
Between 0 and 1: Numerical Dream or the Generative Transformation of Virtual Space (1988) "Between Zero and One" is created by changing the numerical values of geometric shapes such as a cube. This process generates an infinite variety of
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