Archive Search

  • Human Flesh Line -
    Video-makers frequently use a tool called vectorscope to measure frames saturation and hue. The color balance of a film is based on a line technically called flesh line, where all the human tones arrange on. It’s is very interesting how, unlike
  • Cloud Murmurs -
    This project collects sound recordings taken in different datacenters, rooms where we store our data, websites and sensitive informations, as big clouds following us everywhere. Clouds seems to us intangible and impalpable, silent, due to their
  • Rigid Waves - video
    In Rigid Waves, the acoustic mirroring of Narcissus and Echo is transformed into a visual form. Approaching the mirror, the viewer is confronted with a reflection that does not correspond to normal perception. Only an illusionary visual echo of
  • "PERFORMING DATA" INTERVIEW WITH MONIKA FLEISCHMANN & WOLFGANG STRAUSS, BY MICHAL CHACINSKI 2011 The interview (20:21) took place during the solo exhibition "Performing Data" by Monika Fleischmann & Wolfgang Strauss in the historic building of the
  • Cast 01: Living in Mixed RealitiesArtist: (collective) Monika Fleischmann | Wolfgang StraussComment:
  • BIRLINGHOVEN CASTLE AI: IMAGE SYNTHESIS WITH CONNECTION MACHINE CM-5 In the early 1990s, AI image generation was an exciting field. At the GMD - National Research Center for Information Technology, we used the Thinking Machines’ CM-5, a parallel
  • Scenocosme (Grégory Lasserre & Anaïs met den Ancxt) in collaboration with Lola and Yukao Meet (Lola Ajima & Yukao Nagemi) La maison sensible is an interactive installation that augments the physical space and the relationship between an onlooker
  • PointScreen - video
    PONTSCREEN : MINORITY REPORT STYLE INTERFACE 2003 PointScreen is an interface for touchless control of a screen. Inspired by the Theremin, the first electric musical instrument that can be played without touch, we have developed a digital technology
  • HOME OF THE BRAIN (1989-91) - PHILOSOPHERS' HOUSES Created between 1989 and 1991 by Monika Fleischmann and Wolfgang Strauss, Home of the Brain is one of the first Virtual Reality (VR) artworks to incorporate a data glove and a head-mounted display
  • Between 0/1 - video
    Between 0 and 1: Numerical Dream or the Generative Transformation of Virtual Space (1988) "Between Zero and One" is created by changing the numerical values of geometric shapes such as a cube. This process generates an infinite variety of