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  • RobotPHONE -
    RobotPHONE is a Robotic User Interface (RUI) that uses robots as physical avatars for interpersonal communication. Using RobotPHONE, users in remote locations can communicate shapes and motion with each other. For a long time, robots have
  • ECHOHCE -
    ... of this project. Jamie Lidell, voc. FM Einheit, div. percussive...
  • The spatial musical instrument is constructed of old mobile phones donated by people and a MIDI keyboard. Listen the recording of the performance in Estonian Concert Hall. The musician plays the keyboard and the phones ring composing a concert of
  • 6. Nested Swallow. 1997 Paper Size: 42” by 30” Brush and pen plotted drawing
  • Gallery view from outside. The artist's first robotic brush strokes were achieved in 1987. The strokes achieve spontaneous qualities using coded procedures. The software generates a brush form and requests a paint brush. The artist places a
  • Smart Tools -
    The word "haptization" means, "making it possible to touch". A typical example is the usage of haptic display devices in order to touch computer-generated images. Therefore, it is often called "haptization of information". Previous work on
  • Pathway A
    Pathway Series. 29" by 23", 2000. Algorithmic pen and ink drawing on paper with 2 gold leaf elements. In this work the "all-over" distributions are linear random walks with numerous iterations. The text-like inscription is an
  • Pathway B
    Pathway Series. 29" by 23", 2000. Algorithmic pen and ink drawing on paper with 2 gold leaf elements. In this work the "all-over" distributions are linear random walks with numerous iterations. The text-like inscription is an
  • Pathway 1
    Pathway Series. 29" by 23", 2000. Algorithmic pen and ink drawing on paper with 2 gold leaf elements. In this work the "all-over" distributions are linear random walks with numerous iterations. The text-like inscription is an
  • A large scale installation which included a 20 foot screen in portrait displaying a psychiatrist under hypnosis describing an environment, a representation of which was then constructed in two spaces beyond the screen. The work focused on the