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handSCAPE
1998
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1999
HandSCAPE is a vectorizing digital tape measure as an input device for digitizing field measurements, and visualizing the volume of the resulting vectors with computer graphics. Using embedded orientation-sensing hardware, HandSCAPE captures
metaDESK
1996
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1997
The metaDESK is our first platform for exploring the design of tangible user interfaces. The metaDESK integrates multiple 2D and 3D graphic displays with an assortment of physical objects and instruments, sensed by an array of optical, mechanical,
vessel
2003
Crockery design Stackable plates (project)
Still Moving
2008
Interactive acoustic sculpture and video Physical and virtual installation Act 14 of the "Mécanique des émotions" Still Moving is an experimental installation consisting of an interactive acoustic sculpture and a realtime video projection. The
simply
2005
Standalone portfolio
SFEAR
2005
Internet, helium balloon, 2 video projections, dig
Frozen Feelings
2005
Internet, digital carving Relics from the World Emotional Mapping Deflated emotional distorsions of the globe. The Frozen Feelings are 3D snap shots of the world's emotions. Digitally carved into different kind of materials. They are built
ambientROOM
1996
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1997
The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
transBOARD
1996
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1997
The transBOARD is a Tangible Bits platform which explores the use of a digitally-enhanced whiteboard as a model of a wall in the future. The transBOARD supports distributed access to physical whiteboard activity. Distributed users can monitor
Proxy-Distributed Computation
1996
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1997
The Tangible Bits platforms make complex use of physical objects and surfaces monitored by a range of sensors, augmented by a variety of graphical and ambient displays, and linked by a diverse combination of networked computers.
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