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Homefront
2005
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2005
... the way that i
den
tity coalesces....
On sight
1991
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1991
An interactive digital video projection installation 1 large scale projection, colour, silent 10 x 12 x 6 metres The position of the viewer in front of the image controls the activity of the various objects on the screen. At the bottom of the
Alchemy
1990
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1990
Interactive digital video installation 2 interactive laser discs under computer control colour, silent Alchemy is an interactive illuminated manuscript, inspired by medieval books such as Les Tres Riches Heures de Duc De Berry. The theme of
Do-Undo
1993
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1995
Do-Undo allows a participant to do perform movements in a spaceand immediately see the movements forwards and backwards. User Experience: The participant stands in a space in front of a camera and video projection system. On the screen
Elastic Surgery
1995
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1995
... i
den
tity is never completely...
A New Life
1989
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1989
Digital video 4 mins 8 secs colour, stereo sound by Jon Rose A NEW LIFE is a digitally produced video tape loosely based around Dante's first novel The New Life. In addition it draws upon a number of works by the early Renaissance Italian
Tunnel
2000
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2000
The coal tunnel has no architecture. Its walls consist of the stuff the mine produces. It has no exterior, an interior shaped by the task for which it is intended, surfaces that are nothing but raw materials, and a shape that must follow the coal
Frames
1999
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1999
Grahame Weinbren's Frames is an interactive, three-screen projection work, using infra-red sensor arrays to detect user input, combined with randomly accessible video under computer control. It was commissioned by the NTT InterCommunications
Golem
1988
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1988
Digital video installation 2 monitors and 12 channel audio, colour, sound audio by Hans Peter Kuhn Golem was a two channel video installation where the two monitors were arranged like the pages of an open book. The imagery was derived from
Recombinant Figure
1986
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1986
Digital video installation 1 monitor colour, silent An interactive single monitor work with one computer, using simulated recombinant genetic algorithms. The viewer sees themselves reflected in a maze of mirrors within the work whilst the
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