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E-Scape Today
2012
video
We are at the edge between human need and human greed. No need to be inside the Matrix to see that the world is covered with data quantifying all human activities into convertible and interpretable figures. As the new part of the Mechanics of
Family Portrait
1991
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1993
Imagine a portrait. You walk up to it and engage in conversation. You pick a question from a pre-established set on the screen. The portrait gives you an answer. A new set of questions, or coments appears. You get further reactions. As this
Chance Encounters
2002
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2002
Chance Encounters is a computer generated installation presented on video displays at the 7th and Metro Subway station platforms in Los Angeles, as part of the Experimental Art for Riders program. The theme of the installation is the chance
Going to the Heart of the Center of The Garden of Delights
1986
video
The installation was made specifically for the neo-Gothic Vleeshal in Middelburg and consisted of a computer graphics video projection onto a large screen at the far end of the room opposite the entrance. Infra-red sensors and seven pairs of blue
Environmental Media Studies
1977
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1979
Environmental Media Studies explored new ways of representing landscape and place. Moving Movie #1 (1977) was an inexpensive modest study made at MIT. I was obsessed with why movie cameras move and movie projectors don’t, and filmed the Boston
Topshot Helmet
2007
Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real
ATTRACTIONS – SIMILARITIES
2005
four kinetic objects with magnets and metal particles dim: diameter 12 cm Kinetic objects take part in the multimedia project Attractions – Similarities that focuses on magnetism as a physical phenomenon, by visualizing it in various ways, using
After Microsoft
2007
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2007
The most distributed image ever is being phased out. What remains is a hill in Sonoma Valley, California. In the context of this project we have re-visited the hill. “After Microsoft” tells the story of a January day in the late 90’s when the hill
TRANSLUCENT MEMBRANE
2002
Plexiglass, artificial resin, projection, reflection plexiglass dim: 180 x 100 cm; immaterial parts: variable dimensions 'In her art works, Uršula Berlot is observing the influences of so called coincidences and the results that uncontrolled
Poetrica
2003
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2004
Poetrica is an investigation about reading and reception in entropic and cybrid situations and a practice of appropriation of the advertisement system as public space. It was launched at Galeria Vermelho, in São Paulo, 2003, and closed in
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