Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
6
7
8
9
(current)
10
(more)
305
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
passage
2007
video
Spectators enter an intimate space to meet face-to-face with a performer offering her body as an interface to the media environment. Performer's outfit and scenic environment are equipped with touch sensors, theremins, and multiple buttons and
ScanLink
1998
video
ScanLink can be described as walking the web backwards. The underlying topology of connectedness, such as popularity and power distribution, is shown through a reverse traversal of links for any given web page. Using ScanLink the user can select a
i2tv - Interactive TV
1999
-
2000
video
I"TV : INTERACTIVE IMMERSIVE TV 1999 / 01 i2tv is a model for an electronic arena that explores a new form of live artistic production integrating on-line participants with participants at a real physical location. Participants take part in a
Animal Locomotion
1996
-
2000
In Animal Locomotion (1996-2000), which began with drawings made from Muybridge's photographs of figures in motion, the viewer interactively changes the configuration of the site through interactive image manipulation. The server keeps track of the
Fetch-a-sketch
1995
Fetch-a-Sketch is a larger than life replica of an etch-a-sketch which functions as a familiar yet unique interface to the Internet -- allowing visitors in the physical space to create drawings and upload them to the Fetch-a-sketch website while
COMBATscience Augmented II
2022
Mixed reality installation "COMBATscience Augmented II" is a mixed reality installation that critically reflects on science and its ethical implications, beginning with the gas attacks in World War I and continuing to contemporary research on
We are Stardust
2008
-
2010
I received an invitation to work with the NASA Spitzer Space Center at CalTech in 2008 to realize an installation project for the exhibition OBSERVE held at the Art Center of College of Design in Pasadena. Following discussions and presentations by
Prophylexis
2015
-
2015
Kapton material was developed in sixties by Dupont, a chemistry american company. From the very beginning it was one of the main used materials by aeronautics industries for it´s hot and radiation isolates properties what was become in the ideal
Revelation of Eve Clone I
2011
-
2011
The large-scale projection interactive installation, Revelation of Eve Clone I, further presented that Eve Clone had artificial life and reproductivity. After the viewer entered the exhibition realm, Eve Clone’s life index (the Time Code on the
Cell Ghosts
2004
-
2005
This work captures the viewer moving through space with a live camera, with their image projected in particles that is stored in memory and appear later as a ghost. The person passing by also activates text. The ambient sounds are a composition of
1
…
(more)
6
7
8
9
(current)
10
(more)
305