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eCulture Factory
2005
-
2008
video
... by Sophie Pester, supervised by Fleischmann and Strauss. Notable achievements include "deine Story.de" (2006) a narrative
game
for mobile phones, "Virtual Book: Digital Transformations" (2005) with search and retrieval functions for interactive reading...
World Skin, a Photo Safari in the Land of War
1997
-
2003
video
... stage for this drama-tragedy as a play of nature in action. The living are the tourists of death. If art is a serious
game
, then so is war. War is a
game
in which the body is placed at risk as an incessantly, unremittingly posed question of the...
Latin American Memorial as a living space
2010
-
2010
... to sensors in situ updated, by the flows of the presence of visitors.the recreated public place. Inside the Memorial, a
game
of images in the memory of photographs and videos, with characters/icons, designed the Gallery's ceiling, in anamorphoses,...
Spatial Sounds (100db at 100km/h)
2000
-
2000
... guard down because Spatial Sounds (100dB at 100km/h) is building a physical and tangible bond with you. After all its a
game
of attraction and repulsion between machine and visitor and with a rotating arm swinging with such force and power, closer...
AL GRANO: Framing Worlds
2015
-
2015
... corn glitch images in “AL GRANO: Hack.” By tapping, swiping, pinching and zooming on the Maya glyphs, the user engages in a
game
of deciphering meaning through ASCII and hexadecimal computer languages mixed with texts in the western syllabic language. These...
A Midsummer Night's Dream
2000
-
2000
... production it was decided that the fantasy world of the fairy forest would be updated to a modern fantasy realm of computer
game
s, cyberspace and science fiction. There were several reasons behind this choice. First, as we were attempting to prove the value...
mimesia
2003
-
2003
... Mimesia is not a painting though at first glance looks like one, it is not a film, for there is no story, it is not a
game
, there is no quest - it is an evocation of a dream, an unfolding memory. Mimesia using the visual effects of
game
s...
[ in time time ]
2008
-
2008
... on the screen) and the experience of reality (sensed by the viewer in the present). “Viewer and screen are partners in a
game
with rules dictated by the director, a
game
requiring screen and viewer to come to terms with each other”. Further, Valie Export...
Fields of Origin
2015
... and visionary transmute with nature. The golden plover inspired the concept of The Guinness Book of Records as the faster
game
bird in Europe. It became associated with extraordinary achievements that exceed conventional capacities. The bird as a metaphor...
Plan-it!
2000
-
2000
... an interactive work of art involving many interactors at the same time. The visitors should feel free to join or leave the
game
at any given moment. They should have fun no matter whether they actively interfere or just watch passively. They should be...
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